😁 HELLO WORLD!
I’m Daniel Robledo, a Computer Engineer turned Technical Product Manager
✍️ WHAT I AM WORKING ON
BrytSpace
Marketplace for events organization
React + TypeScript + Django + Python
Two developer squads for B2C and B2B
GrowTale
B2C SaaS Gamification App
Android + Jetpack Compose + Java + MySQL
A 6-people development team
Life Coaching
Finding Purpose In Life
Handleling Uncertain Times
Trusting Yourself More
❤️ ABOUT ME
I turn abstract ideas into real action
I’ve always been passionate about creating and sharing knowledge — from building video games and writing articles to guiding others through complex problems. Every project I take on is an opportunity to deliver value in a way that resonates with both the team and the user.
As a Technical Product Manager, I thrive on turning ideas into tangible, user-centric solutions. My focus is on aligning business goals with user needs, collaborating with cross-functional teams, and ensuring that every product release is both meaningful and efficient. What drives me most is the impact I can make by guiding teams to navigate challenges and deliver high-quality products that make a real difference.
🤓 SKILLS
Proactivity
I’m always learning something new, building and sharing it with other people.
Organization
I have built systems for organizing not only my work and my side hustle but also my health, time, and even relationships to some extend.
Communication
At the end of the day, every project I’ve participated in has involved a considerable team coordination effort.
These are all the disciplines I’m Familiar With:
💻 Product Management: I lead teams to turn ideas into impactful, user-centered products, managing everything from discovery to delivery.
🎮 Cross-functional Team Leadership: I bring together development, design, and business teams to ensure collaboration and alignment throughout the product lifecycle.
📊 Agile Methodologies: I thrive in Agile environments, using Scrum, Kanban, and Lean principles to prioritize work, iterate quickly, and deliver value efficiently.
⚙️ Product Strategy & Roadmapping: I focus on defining product vision, setting goals, and creating clear, actionable roadmaps that drive product success.
📈 Data-Driven Decision Making: I use metrics and analytics to guide product decisions, validate hypotheses, and ensure continuous improvement.
🧠 User-Centered Design: I prioritize user needs, ensuring every product feature enhances the user experience and delivers measurable results.
React: Strong
Spring Boot: Strong
Kotlin: Strong
C++: Soft
C#: Soft
Python: Soft
MySQL: Soft
Java: Soft
Docker: Basics
Kubernetes: Basics
💻 MY WORK I'm all about helping cool people build cool things
Tintin Reporter: Cigars Of The Pharaoh Action-Adventure | Singleplayer
Unreal Engine and C++ game development in Pendulo Studios. This is an action-adventure game based on Tintin’s third comic.
Tintin Reporter: Cigars Of The Pharaoh Action-Adventure | Singleplayer
Unreal Engine and C++ game development in Pendulo Studios. This is an action-adventure game based on Tintin’s third comic.
Die Apotheke Strategy | Singleplayer
Unity videogame developed in 48 hours for the GMTK Game Jam 22 in a 4-people team. In this game, you’ll need to use your dice rolling skills to create the perfect potion.
Die Apotheke Strategy | Singleplayer
Unity videogame developed in 48 hours for the GMTK Game Jam 22 in a 4-people team. In this game, you’ll need to use your dice rolling skills to create the perfect potion.
Fortune Decker Roguelike-Shooter | Singleplayer
Unity videogame developed in 7 days for the IndieSpainJam 22 in a 6-people team. In this game, you’ll have to shoot your way out of waves of enemies until you create your 100 cards deck
Fortune Decker Roguelike-Shooter | Singleplayer
Unity videogame developed in 7 days for the IndieSpainJam 22 in a 6-people team. In this game, you’ll have to shoot your way out of waves of enemies until you create your 100 cards deck






