HELLO WORLD!
I’m Daniel Robledo, a Computer Engineer turned Game Programmer, Content Creator & Teacher
WHAT I AM WORKING ON
Game Development
An NDA-protected AA game 🙁
A AA-game about the iconic Tintin character
An educational game about programming
Content Creation
YouTube videos about game development
A weekly newsletter to pause and reflect about life
Daily value nuggets about things I’m learning
Teaching
Mentorships for game developers
Talks about mental & health and productivity
Online courses on the Internet
ABOUT ME
My purpose is to create, guide, and teach.
I’ve been creating stuff my whole life: silly youtube videos, tier b videogames, scrambled newsletter articles… you name it.
All of those pieces had the same end in mind: “share what I’ve learnt in a digestible way“. The way I see it, this is a two-way relationship; I solidify my knowledge and my audience gets the raw value from it.
But it wasn’t until last year that I discovered why I kept doing this… I discovered that guiding others to get through struggles fires me so much. And that’s exactly what my work is all about.
SKILLS
Proactivity
I love taking the initiative when it comes to my work. All of my managers stood out my easiness to propose new ideas and solutions. I’m always learning something new, building and sharing it with other people. Not only in my job but also in my side hustle content creation business.
Organization
If you ask any of my friends if I have a problem with being too organized, they’ll probably say yes. I don’t fully agree with them but I see their point. I have built systems for organizing not only my work and my side hustle but also my health, time, and even relationships to some extend.
Communication
At the end of the day, every project I’ve participated in has involved a huge team coordination effort. From game jams to my final thesis and my content creation business. All of these experiences have provided me with a solid foundation when it comes to my communication skills.
Technologies I’ve Worked With:
- Unity
- Unreal Engine
- Windows
- Perforce
- Git
- JIRA
Programs I’m used to:
- Aseprite
- Visual Studio Code
- Notion
- Adobe Illustrator
- Adobe Photoshop
- Adobe Xd
- Adobe Premiere Pro
- Adobe After Effects
Methodologies I’ve used:
- Scrum
- Test-Driven-Development
- Cascade
C# Strong
C++ Strong
Java Soft
C Soft
Python Soft
Assembly Soft
HTML Basics
CSS Basics
JavaScript Basics
MySQL Basics
TEACHING & MENTORSHIP
One day, I was looking around the internet for a new learning resource to add to my collection and I had a pretty tough time finding a course that teaches the basics about game development. It was then when I thought “Why don’t I make one?”
GAME DEVELOPMENT
Tintin Reporter: Cigars Of The Pharaoh Action-Adventure | Singleplayer
Unreal Engine and C++ game development in Pendulo Studios. This is an action-adventure game based on Tintin’s third comic.
Tintin Reporter: Cigars Of The Pharaoh Action-Adventure | Singleplayer
Unreal Engine and C++ game development in Pendulo Studios. This is an action-adventure game based on Tintin’s third comic.
Fortune Decker Roguelike-Shooter | Singleplayer
Unity videogame developed in 7 days for the IndieSpainJam 22 in a 6-people team. In this game, you’ll have to shoot your way out of waves of enemies until you create your 100 cards deck
Fortune Decker Roguelike-Shooter | Singleplayer
Unity videogame developed in 7 days for the IndieSpainJam 22 in a 6-people team. In this game, you’ll have to shoot your way out of waves of enemies until you create your 100 cards deck
Die Apotheke Strategy | Singleplayer
Unity videogame developed in 48 hours for the GMTK Game Jam 22 in a 4-people team. In this game, you’ll need to use your dice rolling skills to create the perfect potion.
Die Apotheke Strategy | Singleplayer
Unity videogame developed in 48 hours for the GMTK Game Jam 22 in a 4-people team. In this game, you’ll need to use your dice rolling skills to create the perfect potion.