HELLO WORLD!
My name is Daniel Robledo and
I’m a Computer Engineer and Gameplay Programmer.
I’ve studied a bachelor’s in Computer Science & Engineering and I work as Gameplay Programmer and Content Creator. I’m passionate about game development, content creation, and helping others become happier and more productive.
WHAT I AM WORKING ON I started programming 5 years ago and since then, I've developed several indie videogames for personal learning, collaborated for software development projects to expand my programming skills, and designed and developed web sites both for personal projects and freelance requests. Right now, I spend my time making videogames and creating content.
Game Development
I love making videogames as much as I do playing them. One of my goals is to create games that make people feel the feelings that made fall in love with this art.
Projects I’m Working On:
An NDA-protected AA game 🙁
A YouTube channel about game development
A weekly newsletter about work-life balance
Content Creation
There is nothing I like more than seeing others be happier thanks to something I created. I try to regularly create content that bring value to people.
Things I’m Creating:
Productivity and organization tips
Introspection and reflection exercises
Resources collections for game developers
ABOUT ME
I think what differentiates me the most is my constant pursuit of improvement.
I’ve always been that weird kid who loved to go to classes and wasn’t sad at all when the summer ended. I think one of my best qualities is my love for learning, I’m constantly looking for ways to improve myself and my work.
One of my biggest both personal and professional goals is to become a solution finder. I really enjoy solving problems and I work every day towards being that person who sees every problem as an opportunity to improve.
If there is one aspect of personal development that I’m more passionate about, it is productivity. Since I discovered it, I’ve been improving all of the systems in my life, from my routines to the way I study and work…
I think it is one of my best skills and it has improved my performance in every aspect of my life.
CV / Resume:
SKILLS
Proactivity
I love taking the initiative when it comes to my work. I’ve built my own games both in game jams and in personal projects. I also created an online course teaching people how to use Unity. And I’ve been creating educational content on both Twitter and YouTube for more than 15 months.
Learning
There is nothing in the world I enjoy more than improving my skills. That’s why I’m fearless when facing huge code bases and new technologies. Through my work and collegue experience, I’ve built methodologies for myself that allowed me to learn things like Unreal Engine and C++ from scratch.
Communication
At the end of the day, every project I’ve participated in has involved huge team coordination effort. From game jams to my final thesis and my content creation career… all of these experiences have provided me with quite a solid foundation when it comes to my communication skills.
Technologies I’ve Worked With:
- Unity
- Unreal Engine
- Windows
- Perforce
- Git
- JIRA
Programs I’m used to:
- Aseprite
- Visual Studio Code
- Notion
- Adobe Illustrator
- Adobe Photoshop
- Adobe Xd
- Adobe Premiere Pro
- Adobe After Effects
Methodologies I’ve used:
- Scrum
- Test-Driven-Development
- Cascade
C# Strong
C++ Strong
Java Soft
C Soft
Python Soft
Assembly Soft
HTML Basics
CSS Basics
JavaScript Basics
MySQL Basics
GAME DEVELOPMENT
Do you want to learn how to make videogames?
One day, I was looking around the internet for a new learning resource to add to my collection and I had a pretty tough time finding a course that teaches the basics about game development. It was then when I thought “Why don’t I create it?”
For the next 3 months, I spent all my time creating my game development online course. In this course, you will learn the basics of game development in Unity and you will create your first video game: a 2D shooter arcade.
You can take the whole course on Grinfer, completely free.
GAMES
Tintin Reporter: Cigars Of The Pharaoh Action-Adventure | Singleplayer
Unreal Engine and C++ game development in Pendulo Studios. This is an action-adventure game based on Tintin’s third comic.
Tintin Reporter: Cigars Of The Pharaoh Action-Adventure | Singleplayer
Unreal Engine and C++ game development in Pendulo Studios. This is an action-adventure game based on Tintin’s third comic.
Fortune Decker Roguelike-Shooter | Singleplayer
Unity videogame developed in 7 days for the IndieSpainJam 22 in a 6-people team. In this game, you’ll have to shoot your way out of waves of enemies until you create your 100 cards deck
Fortune Decker Roguelike-Shooter | Singleplayer
Unity videogame developed in 7 days for the IndieSpainJam 22 in a 6-people team. In this game, you’ll have to shoot your way out of waves of enemies until you create your 100 cards deck
Die Apotheke Strategy | Singleplayer
Unity videogame developed in 48 hours for the GMTK Game Jam 22 in a 4-people team. In this game, you’ll need to use your dice rolling skills to create the perfect potion.
Die Apotheke Strategy | Singleplayer
Unity videogame developed in 48 hours for the GMTK Game Jam 22 in a 4-people team. In this game, you’ll need to use your dice rolling skills to create the perfect potion.
MINI-GAMES
Spuky's Rush Endless-Runner 2D | Singleplayer
Unity videogame for a personal project. This was the first time that I made a game out of hand-mand material, I create all of the systems, sprites, and animations.
In this game, you control Spuky, a little ghost who has to run while dodging badass looking enemies. The more time you survive, the more points you get.
Spuky's Rush Endless-Runner 2D | Singleplayer
Unity videogame for a personal project. This was the first time that I made a game out of hand-mand material, I create all of the systems, sprites, and animations.
In this game, you control Spuky, a little ghost who has to run while dodging badass looking enemies. The more time you survive, the more points you get.
Gather-Scape Mini Game Arcade 3D | Singleplayer
Unreal Engine 4 mini-game used as a starting point with the engine.
In this game, you have to collect all coins through the map before managing to go to the next one.
Gather-Scape Mini Game Arcade 3D | Singleplayer
Unreal Engine 4 mini-game used as a starting point with the engine.
In this game, you have to collect all coins through the map before managing to go to the next one.