
😁 HELLO WORLD!
I’m Daniel Robledo, a Computer Engineer turned Entrepreneur, Product Engineer & Teacher

✍️ WHAT I AM WORKING ON

Product Engineering
A B2B marketplace for event organization
A gamified self-help app
Learning mini-projects

Entrepreneurship
Carousels & Infographics about full-stack
A weekly newsletter to pause and reflect on life
Dev-Blogs sharing my career pivot

Teaching
Mentorships for game developers
Talks about mental & health and productivity
Online courses about programming
❤️ ABOUT ME
My purpose is to create, guide, and teach.
I’ve been creating stuff my whole life: silly youtube videos, tier b videogames, scrambled newsletter articles… you name it.
All of those pieces had the same end in mind: “share what I’ve learnt in a digestible way“. The way I see it, this is a two-way relationship; I solidify my knowledge and my audience gets the raw value from it.
But it wasn’t until last year that I discovered why I kept doing this… I discovered that guiding others to get through struggles fires me so much. And that’s exactly what my work is all about.

🤓 SKILLS

Proactivity
I’m always learning something new, building and sharing it with other people.

Organization
I have built systems for organizing not only my work and my side hustle but also my health, time, and even relationships to some extend.

Communication
At the end of the day, every project I’ve participated in has involved a considerable team coordination effort.
These are all the disciplines I’m Familiar With:
💻 Full Stack Development: I’m currently building webapps for a living
🎮 Game Programming: I’ve worked for years making videogames
✅ Game Production: I took the producer role in pretty much any project I’ve been part of
🤔 Game Design: I have written over +100 Twitter threads about the topic
⚙️ Computer Science & Engineering: At the end of the day, this was my bachelor’s
😀 Content Creation: I’ve been building a side hustle business for over 2 years now
🧠 Mental Health: Most of my content is based on this topic
🚀 Productivity: I’m a productivity-bro, yeah
React: Strong
Spring Boot: Strong
Kotlin: Strong
C++: Soft
C#: Soft
Python: Soft
MySQL: Soft
Java: Soft
Docker: Basics
Kubernetes: Basics
🧑🏫 TEACHING & MENTORSHIP
One day, I was looking around the internet for a new learning resource to add to my collection and I had a pretty tough time finding a course that teaches the basics about game development. It was then when I thought “Why don’t I make one?”

💻 PROGRAMMING I'm all about coding cool apps for cool people (Oh, and I also used to make videogames, yeah)
Mini Web Apps JavaScript, Kotlin & Spring Boot | Solo
Little web applications used for learning the ins & outs of full-stack development. Highlighting a recipe generator using Claude and a clone videogame of Tenzis
Mini Web Apps JavaScript, Kotlin & Spring Boot | Solo
Little web applications used for learning the ins & outs of full-stack development. Highlighting a recipe generator using Claude and a clone videogame of Tenzis
Tintin Reporter: Cigars Of The Pharaoh Action-Adventure | Singleplayer
Unreal Engine and C++ game development in Pendulo Studios. This is an action-adventure game based on Tintin’s third comic.
Tintin Reporter: Cigars Of The Pharaoh Action-Adventure | Singleplayer
Unreal Engine and C++ game development in Pendulo Studios. This is an action-adventure game based on Tintin’s third comic.
Die Apotheke Strategy | Singleplayer
Unity videogame developed in 48 hours for the GMTK Game Jam 22 in a 4-people team. In this game, you’ll need to use your dice rolling skills to create the perfect potion.
Die Apotheke Strategy | Singleplayer
Unity videogame developed in 48 hours for the GMTK Game Jam 22 in a 4-people team. In this game, you’ll need to use your dice rolling skills to create the perfect potion.
Fortune Decker Roguelike-Shooter | Singleplayer
Unity videogame developed in 7 days for the IndieSpainJam 22 in a 6-people team. In this game, you’ll have to shoot your way out of waves of enemies until you create your 100 cards deck
Fortune Decker Roguelike-Shooter | Singleplayer
Unity videogame developed in 7 days for the IndieSpainJam 22 in a 6-people team. In this game, you’ll have to shoot your way out of waves of enemies until you create your 100 cards deck